Creative Strategy: Corporate Resume
These are the projects where Marcela defined and directed the creative vision—leading as a strategist, director, and project architect. She managed teams, fostered cross-functional collaboration, and shaped every stage of development—from initial concept to final delivery—ensuring clarity, cohesion, and impact.
2021-2023
Method (A GlobalLogic / Hitachi Company) — Worldwide
UX/UI Design Strategy Associate Director
October 2021 – October 2023
Senior Lead Consultant for Digital Strategy, UX/UI Design, Product Development, Illustration, Data Visualization, and Research.
Led cross-functional client work for: Convera, Lavazza, The Fresh Market, Boston Scientific, BJ's Restaurants, Quest Diagnostics, Synchrony Financial, and Diversitech.
Internal advocate for education, efficiency, and leadership initiatives.
2018 – 2021
IBM
Senior UX/UI Lead, Cloud Pak for Integration
Led UI/UX visual design for IBM Aspera fast-speed data transfer and multi-platform solutions.
Key projects: IBM Aspera Streaming for Video (FIFA World Cup), Faspex 5 (SaaS), IBM Cloud Pak for Integration (Limited Trial), IBM Business Automation UI Development.
Awards: 2018 IBM HCD Winner (Eminence & Excellence Award), Rock-It: Outstanding Team Excellence, IBM People’s Choice Culture Award for Growth, Inclusion, Innovation & Feedback.
2014-2018
Aspera Software
Hybrid Cloud Lead UI/UX Senior Designer
Directed visual design for next-gen Aspera products including Files, Shares, Analytics.
Built full UI component libraries, style guides, and assets for desktop, mobile (iOS/Android), web SaaS, and on-premise applications.
UX/UI lead for streaming launcher & connection manager; reported to CTO.
Supported design team leadership, recruiting, mentoring interns, and managing team of designers and researchers.
2013-2014
Western Digital Corporation
Senior UI/UX Visual Designer & Manager
Led visual design team for WD multi-platform products and hardware UI.
Managed ideation, prototyping, style guides, wireframes, and production across platforms.
Awarded patent for invention; supported recruitment, internal resources, and project management.
2011-2013
Social Media Marketing / Enterprise Software Training
Developed skills in interaction & visual design with hands-on experience applied to adjacent tech industries.
2013
inPowered
UI/UX Visual Designer (Consulting)
UI/UX design, prototyping, and marketing design for online consumer advertising platform.
2012-2013
Microsoft Corporation
UI/UX Visual Designer (Consulting)
Concept development, prototyping, and UI design for multi-platform interactive experiences.
Led wireframing, screen design for Windows 10 Mobile (Phone & Tablet), mobile web, and large-screen experiences.
Managed 2 designers.
2011-2012
Peel Technologies
Senior UI/UX Visual Designer (Consulting)
Led visualization, prototyping, and production for Peel App (iOS & Android).
Designed marketing, PR, sales, and trade show collateral; managed print vendors.
Contributed to Peel brand style guide.
2007-2011
Namco Bandai Games
Creative Director, Mobile Games Division
Oversaw game art & sound for brew/java/iOS/Android/Zeebo titles.
Built art teams, developed HR structures, managed performance, career paths, and talent acquisition.
Directed internal/external production, porting, branding, marketing, and game development pipelines.
Managed multiple teams: 2 Art Directors, 16 Artists, 1 Sound Designer.
2005-2007
Snap TV Games
UX/UI Visual Interactive Designer (Consulting)
Concepted and designed interactive DVD games for children.
Led print, packaging, e-marketing, animation, and vendor communication.
2005
Lakeshore Learning Materials
Visual Designer & Illustrator (Consulting)
Designed and illustrated children’s games and consumer toys; responsible for full product design and production.
1998-2004
Vivendi Universal Publishing / Knowledge Adventure
Creative Director / Senior Creative Lead – Games Edutainment
Led art direction for the full JumpStart & Curious George game series.
Managed 3 Art Directors, 27 Artists across 2D, 3D, and animation disciplines.
Directed global edutainment projects, vendor management, branding, packaging, and marketing.
Created 3D models for JumpStart via Funnybone Interactive.
Art Director for Games Packaging, Promotions & Intranet sites.
1998
Jim Henson Interactive
Lead Colorist, The Muppet Babies Video Game
1996-1998
Sound Source Interactive
Video Game Artist / Storyboard / Animator
1996 – 1998
Designed characters, storyboards, 3D builds, and textures for interactive media.